Google Drive for Unity3D
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Google Drive for Unity3D plugin.
You can upload files, explore, download on the Google Drive storage.
This plugin supports PC(Windows and Mac), Android and iOS.
In the line 40:
drive.ClientID = "YOUR CLIENT ID"; drive.ClientSecret = "YOUR CLIENT SECRET";
All done!
var drive = new GoogleDrive(); drive.ClientID = "YOUR CLIENT ID"; drive.ClientSecret = "YOUR CLIENT SECRET"; // Request authorization. var authorization = drive.Authorize(); yield return StartCoroutine(authorization); if (authorization.Current is Exception) { Debug.LogWarning(authorization.Current as Exception); yield break; } // Authorization succeeded. Debug.Log("User Account: " + drive.UserAccount); // Upload a text file. var bytes = Encoding.UTF8.GetBytes("world!"); yield return StartCoroutine(drive.UploadFile("hello.txt", "text/plain", bytes)); // Get all files. var listFiles = drive.ListAllFiles(); yield return StartCoroutine(listFiles); var files = GoogleDrive.GetResult<List<GoogleDrive.File>>(listFiles); if (files != null) { foreach (var file in files) { // Download a text file and print. if (file.Title.EndsWith(".txt")) { var download = drive.DownloadFile(file); yield return StartCoroutine(download); var data = GoogleDrive.GetResult<byte[]>(download); Debug.Log(System.Text.Encoding.UTF8.GetString(data)); } } }
Work with 'App Data'.
// Upload score in 'AppData'. int score = 10000; var bytes = Encoding.UTF8.GetBytes(score.ToString()); // User cannot see 'score.txt'. Only your app can see this file. StartCoroutine(drive.UploadFile("score.txt", "text/plain", drive.AppData, bytes));